Files
HMS MediaEngine Agent 362e089be0 AUFGERAUMT: Root auf 10 sichtbare Elemente reduziert
Der Nutzer hat recht: Der Ordner war voller Entwicklungs-Muell.
Jetzt ist sauber getrennt:

ROOT (was der Nutzer sieht und braucht):
- run.py                     = das Programm
- hms_app/                   = der Anwendungscode
- HMS MediaEngine.app        = macOS Doppelklick-Starter
- HMS-Start.vbs              = Windows Doppelklick-Starter
- HMS-Install.vbs             = Windows Erst-Installation
- HMS-Mac-Install.command     = macOS Homebrew-Installation
- HMS-Portable-Install.command = macOS Portable-Installation (16GB-Fix)
- installer_gui.py           = grafischer Installer
- launcher.pyw + launcher_core.py = interne Start-Logik
- LIESMICH.txt               = 10-Zeilen-Kurzanleitung
- .gitignore

_entwicklung/ (alles andere, NICHT benoetigt):
- packages/ apps/ native/ plugins/ tools/ schemas/ tests/ docs/
  build/ fixture_profiles/
- PLAN.md STATUS.md ERRORS.md TEST_REPORT.md CHANGELOG.md README.md
- pyproject.toml uv.lock setup_*.sh/ps1 make_mac_app.py

Diese Trennung gilt ab sofort fuer alle Commits. Der Nutzer kann
_entwicklung/ loeschen wenn er Platz braucht - die App laeuft ohne.

Verifiziert: App startet nach Aufraeumen unveraendert (Health 200).
2026-09-11 23:44:06 +02:00

53 lines
1.2 KiB
TOML

[package]
name = "hms_render_bridge"
version = "0.1.0"
edition = "2021"
description = "HMS MediaEngine native render bridge (ADR-0004): GStreamer D3D11 pipeline, layer compositor, HLSL shader loader."
license = "MIT"
[lib]
name = "hms_render_bridge"
crate-type = ["cdylib", "rlib"]
[dependencies]
# GStreamer core + video + base (gstreamer-rs)
gstreamer = "0.22"
gstreamer-video = "0.22"
gstreamer-base = "0.22"
gstreamer-gl = "0.22"
# D3D11 interop via windows-rs (Windows only)
[target.'cfg(windows)'.dependencies]
windows = { version = "0.58", features = [
"Win32_Graphics_Direct3D11",
"Win32_Graphics_Direct3D",
"Win32_Graphics_Dxgi",
"Win32_Graphics_Dxgi_Common",
"Win32_Graphics_Direct3D11_On_12",
"Win32_Foundation",
"Win32_Graphics_Direct3D12",
"Win32_Graphics_Direct3D12_On_11",
"Win32_Graphics_Hlsl",
"Win32_System_Com",
"Win32_System_LibraryLoader",
] }
# MessagePack for FrameSnapshot IPC (field names identical to Python FrameSnapshot)
rmp-serde = "1.3"
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
serde_bytes = "0.11"
# Logging
log = "0.4"
env_logger = "0.11"
# Error handling
thiserror = "1.0"
[profile.release]
opt-level = 3
lto = true
codegen-units = 1
panic = "abort"