0922cc1d68
- Struktur gemäß §8 (Eigentumsgrenzen), PLAN.md als normative Basis - Pflichtdokumente: STATUS.md, ERRORS.md, TEST_REPORT.md, CHANGELOG.md, ADRs - ADR-0001 Python 3.13-Pin, ADR-0002 GStreamer 1.28.6-Pin (Windows), ADR-0003 IPC TCP+MessagePack v1 - Kernpakete: hms_protocol, hms_domain, hms_parameter, hms_artnet, hms_adaptive, hms_capabilities, hms_plugin_sdk - Renderer-Spike: D3D11-Primärpfad + Dev-GL-Pfad (§36 Nr. 4-5) - Control Core: FastAPI REST + WebSocket (§36 Nr. 9) - Beispielplugins: Passthrough + Gaussian Blur (3 Adaptive-Quality- Varianten, HLSL/GLSL/GLES) - Tools: Art-Net-Emulator, Fixture-Generator (Master32/Layer64-CSV), Capability-Probe - JSON-Schemas: IPC, Plugin, Projekt, Cluster - 121 Unit-/Integrationstests grün, Ruff grün Gate 0 bleibt offen: Hardwaremessungen nur auf echter Windows-Referenz- hardware gültig (§29.7, §33).
34 lines
979 B
GLSL
34 lines
979 B
GLSL
#version 330 core
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// HMS MediaEngine – Beispielplugin: Passthrough mit Live-Parameter "mix"
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// GLSL-Testvariante, semantisch identisch zur HLSL-Implementierung (§36 Nr. 6).
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// Standard-Inputs gemäß PLAN.md §14.4; Bindung über den GL-Backend-Adapter.
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uniform sampler2D u_input_texture;
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uniform vec2 u_resolution;
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uniform float u_time_seconds;
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uniform float u_delta_seconds;
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uniform float u_frame_index;
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uniform float u_layer_opacity;
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uniform float u_audio_rms;
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uniform float u_audio_peak;
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uniform float u_audio_bass;
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uniform float u_audio_mid;
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uniform float u_audio_treble;
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uniform float u_audio_beat;
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uniform float param_mix;
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in vec2 v_uv;
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out vec4 fragColor;
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void main()
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{
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vec4 src = texture(u_input_texture, v_uv);
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float pulse = 0.5 + 0.5 * sin(u_time_seconds * 2.0);
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float m = clamp(param_mix, 0.0, 1.0);
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vec3 rgb = src.rgb * mix(1.0, pulse, m);
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float a = src.a * u_layer_opacity;
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fragColor = vec4(rgb * u_layer_opacity, a);
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}
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