75ca88ddbe
- 10 Generatoren mit Manifest + HLSL + GLSL + GLES je Plugin: solid, gradient, checker_grid, stripes_chaser, noise_clouds (AQ Octaves 2/3/5), plasma, wave_bars, shapes, drops_ripples, starfield (AQ 32/128/512 Partikel) - 14 Filter mit Manifest + Shader je Backend: transform2d (keine AQ-Geometriereduktion), color_adjust, gradient_map, blur_sharpen (separabel 2-Pass, AQ 5/9/17 Samples), pixelate_quantize, mirror_tile, kaleidoscope, wave_displace (Noise adaptiv, Amount unverändert), rgb_split, glow_bloom (Kaskade 2/4/8), edge_emboss, vignette, strobe_pulse (Safety clamp 2 Hz, nie durch DMX allein freischaltbar), feedback_trails (Double-Buffer, Clear-Trigger, §15.3) - Uniform-Vertrag §14.4 in allen 75 Shadern; Generatoren sampeln nie u_input_texture; alle Filter mit mix-0-Bypass (§15.3) - 195 parametrisierte Plugin-Tests: Manifest/Backends/DMX-Slots<=8/ AQ>=3 Varianten/Uniform-Satz/Vollstaendigkeit exakt 10+14 - Nachtraegliche Manifest-Fixes: AQ-Bloecke fuer 4 1-Pass-Filter, mix-Parameter fuer feedback_trails (Slot-Overlap vermieden) - Gesamtsuite 506 gruen, Ruff gruen
67 lines
2.0 KiB
HLSL
67 lines
2.0 KiB
HLSL
// Plasma Generator
|
||
// HMS MediaEngine – Generator (kein Eingangstextur-Bezug, cbuffer identisch §14.4)
|
||
// D3D11-Pixelshader (PS_5_0). Semantik identisch zu GL/GLES (§12.6, §15.1).
|
||
|
||
Texture2D u_input_texture : register(t0);
|
||
SamplerState u_sampler : register(s0);
|
||
|
||
cbuffer hms_params : register(b0)
|
||
{
|
||
float4 u_resolution; // xy = Auflösung in Pixeln
|
||
float u_time_seconds;
|
||
float u_delta_seconds;
|
||
float u_frame_index;
|
||
float u_layer_opacity;
|
||
float u_audio_rms;
|
||
float u_audio_peak;
|
||
float u_audio_bass;
|
||
float u_audio_mid;
|
||
float u_audio_treble;
|
||
float u_audio_beat;
|
||
float4 param_color_a;
|
||
float4 param_color_b;
|
||
float param_scale;
|
||
float param_stretch_x;
|
||
float param_stretch_y;
|
||
float param_distance;
|
||
float param_phase;
|
||
float param_speed;
|
||
float param_seed;
|
||
float u_quality_samples; // AQ-Variante (Backend-Bindung)
|
||
float _pad0; // 16-Byte-Alignment
|
||
float _pad1; // 16-Byte-Alignment
|
||
};
|
||
|
||
float hash21(float2 p)
|
||
{
|
||
p = frac(p * float2(123.34, 456.21));
|
||
p += dot(p, p + 45.32);
|
||
return frac(p.x * p.y);
|
||
}
|
||
|
||
float4 mainPS(float4 pos : SV_POSITION, float2 uv : TEXCOORD0) : SV_Target
|
||
{
|
||
float2 p = (uv - 0.5) * param_scale;
|
||
p.x *= param_stretch_x;
|
||
p.y *= param_stretch_y;
|
||
float t = u_time_seconds * param_speed + param_phase;
|
||
float terms = clamp(u_quality_samples, 1.0, 8.0);
|
||
float v = 0.0;
|
||
[loop]
|
||
for (int i = 0; i < 8; i++)
|
||
{
|
||
if (float(i) >= terms) { break; }
|
||
float fi = float(i + 1);
|
||
v += sin(p.x * fi + t * fi * 0.5 + param_seed)
|
||
* sin(p.y * fi * 1.3 - t * fi * 0.3 + param_seed * 2.0);
|
||
v += sin(length(p) * fi * 0.7 + t * 0.8 + param_seed);
|
||
}
|
||
v /= terms;
|
||
v = v * 0.5 + 0.5;
|
||
float d = length(p) * param_distance;
|
||
v += 0.5 + 0.5 * sin(d * 3.0 - t * 1.5 + param_seed);
|
||
v = saturate(v);
|
||
float3 col = lerp(param_color_a.rgb, param_color_b.rgb, v);
|
||
return float4(col * u_layer_opacity, u_layer_opacity);
|
||
}
|