75ca88ddbe
- 10 Generatoren mit Manifest + HLSL + GLSL + GLES je Plugin: solid, gradient, checker_grid, stripes_chaser, noise_clouds (AQ Octaves 2/3/5), plasma, wave_bars, shapes, drops_ripples, starfield (AQ 32/128/512 Partikel) - 14 Filter mit Manifest + Shader je Backend: transform2d (keine AQ-Geometriereduktion), color_adjust, gradient_map, blur_sharpen (separabel 2-Pass, AQ 5/9/17 Samples), pixelate_quantize, mirror_tile, kaleidoscope, wave_displace (Noise adaptiv, Amount unverändert), rgb_split, glow_bloom (Kaskade 2/4/8), edge_emboss, vignette, strobe_pulse (Safety clamp 2 Hz, nie durch DMX allein freischaltbar), feedback_trails (Double-Buffer, Clear-Trigger, §15.3) - Uniform-Vertrag §14.4 in allen 75 Shadern; Generatoren sampeln nie u_input_texture; alle Filter mit mix-0-Bypass (§15.3) - 195 parametrisierte Plugin-Tests: Manifest/Backends/DMX-Slots<=8/ AQ>=3 Varianten/Uniform-Satz/Vollstaendigkeit exakt 10+14 - Nachtraegliche Manifest-Fixes: AQ-Bloecke fuer 4 1-Pass-Filter, mix-Parameter fuer feedback_trails (Slot-Overlap vermieden) - Gesamtsuite 506 gruen, Ruff gruen
34 lines
853 B
HLSL
34 lines
853 B
HLSL
// HMS MediaEngine - Generator (D3D11)
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// Erzeugt ohne Eingangstextur; cbuffer-Satz identisch zu Filtern (§12.6).
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Texture2D u_input_texture : register(t0);
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SamplerState u_sampler : register(s0);
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cbuffer hms_params : register(b0)
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{
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float4 u_resolution; // xy = Auflösung in Pixeln
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float u_time_seconds;
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float u_delta_seconds;
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float u_frame_index;
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float u_layer_opacity;
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float u_audio_rms;
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float u_audio_peak;
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float u_audio_bass;
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float u_audio_mid;
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float u_audio_treble;
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float u_audio_beat;
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float4 param_color_a;
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float param_alpha;
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float _pad0;
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float _pad1;
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float _pad2;
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};
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float4 mainPS(float4 pos : SV_POSITION, float2 uv : TEXCOORD0) : SV_Target
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{
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float4 col = param_color_a;
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col.a *= saturate(param_alpha) * u_layer_opacity;
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return col;
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}
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