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web-cad/frontend/src/canvas/RenderEngine.ts
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import type {
CADElement, CADLayer, CADProperties, BoundingBox, Viewport,
} from '../types/cad.types';
import { ZoomPanController } from './ZoomPanController';
import { SpatialIndex } from './SpatialIndex';
import { LayerManager } from './LayerManager';
import { pluginRegistry } from '../plugins';
export interface RenderOptions {
showGrid: boolean;
gridSize: number;
showSnapPoints: boolean;
showOrtho: boolean;
orthoAngle: number;
backgroundSrc?: string;
backgroundScale: number;
backgroundOffsetX: number;
backgroundOffsetY: number;
backgroundRotation: number;
backgroundOpacity: number;
}
export interface SelectionState {
selectedIds: Set<string>;
hoverId: string | null;
boxStart: { x: number; y: number } | null;
boxEnd: { x: number; y: number } | null;
}
export interface SnapPoint {
x: number;
y: number;
type: 'endpoint' | 'midpoint' | 'center' | 'intersection' | 'nearest';
}
export class RenderEngine {
private ctx: CanvasRenderingContext2D;
private canvas: HTMLCanvasElement;
private zoomPan: ZoomPanController;
private spatialIndex: SpatialIndex;
private layerManager: LayerManager;
private options: RenderOptions;
private selection: SelectionState;
private snapPoints: SnapPoint[] = [];
private activeSnapPoint: SnapPoint | null = null;
private previewElement: CADElement | null = null;
private dpr = 1;
constructor(
canvas: HTMLCanvasElement,
zoomPan: ZoomPanController,
spatialIndex: SpatialIndex,
layerManager: LayerManager,
) {
this.canvas = canvas;
const ctx = canvas.getContext('2d');
if (!ctx) throw new Error('Canvas 2D context not available');
this.ctx = ctx;
this.zoomPan = zoomPan;
this.spatialIndex = spatialIndex;
this.layerManager = layerManager;
this.options = {
showGrid: true,
gridSize: 20,
showSnapPoints: false,
showOrtho: false,
orthoAngle: 0,
backgroundScale: 1,
backgroundOffsetX: 0,
backgroundOffsetY: 0,
backgroundRotation: 0,
backgroundOpacity: 0.5,
};
this.selection = {
selectedIds: new Set(),
hoverId: null,
boxStart: null,
boxEnd: null,
};
}
setOptions(opts: Partial<RenderOptions>): void {
this.options = { ...this.options, ...opts };
}
getOptions(): RenderOptions {
return { ...this.options };
}
setSelection(sel: Partial<SelectionState>): void {
this.selection = { ...this.selection, ...sel };
}
getSelection(): SelectionState {
return { ...this.selection };
}
setSnapPoints(points: SnapPoint[]): void {
this.snapPoints = points;
}
setActiveSnapPoint(pt: SnapPoint | null): void {
this.activeSnapPoint = pt;
}
setPreviewElement(el: CADElement | null): void {
this.previewElement = el;
}
resize(width: number, height: number): void {
this.dpr = window.devicePixelRatio || 1;
this.canvas.width = width * this.dpr;
this.canvas.height = height * this.dpr;
this.canvas.style.width = width + 'px';
this.canvas.style.height = height + 'px';
this.ctx.scale(this.dpr, this.dpr);
}
setLayers(layers: CADLayer[]): void {
this.layerManager.clear();
for (const layer of layers) {
this.layerManager.addLayer(layer);
}
}
private blockDefinitions: Map<string, { elements: CADElement[] }> = new Map();
setBlockDefinitions(blocks: Array<{ id: string; elements: CADElement[] }>): void {
this.blockDefinitions.clear();
for (const b of blocks) {
this.blockDefinitions.set(b.id, b);
}
}
render(): void {
const w = this.canvas.width / this.dpr;
const h = this.canvas.height / this.dpr;
this.ctx.save();
this.ctx.fillStyle = '#1e1e2e';
this.ctx.fillRect(0, 0, w, h);
if (this.options.showGrid) this.drawGrid(w, h);
if (this.options.backgroundSrc) this.drawBackground();
const viewport = this.zoomPan.getViewport();
const visibleElements = this.spatialIndex.search({
minX: viewport.minX, minY: viewport.minY,
maxX: viewport.maxX, maxY: viewport.maxY,
});
const layers = this.layerManager.getLayers();
for (const layer of layers) {
if (!layer.visible) continue;
const els = visibleElements.filter(e => e.layerId === layer.id);
for (const el of els) {
this.drawElement(el, layer);
}
}
// Draw preview element with dashed style
if (this.previewElement) {
this.ctx.save();
this.ctx.setLineDash([6, 4]);
const previewEl: CADElement = { ...this.previewElement, properties: { ...this.previewElement.properties, stroke: '#00aaff', strokeWidth: 2 } };
const previewLayer: CADLayer = { id: '__preview__', name: 'Preview', visible: true, locked: false, color: '#00aaff', lineType: 'solid', transparency: 0, sortOrder: 999, parentId: null };
this.drawElement(previewEl, previewLayer);
this.ctx.restore();
}
this.drawSelectionBox();
if (this.options.showSnapPoints) this.drawSnapPoints();
if (this.options.showOrtho) this.drawOrtho();
this.ctx.restore();
}
private drawGrid(w: number, h: number): void {
const scale = this.zoomPan.getScale();
const gridSize = this.options.gridSize * scale;
if (gridSize < 4) return;
const offsetX = this.zoomPan.getTransform().e % gridSize;
const offsetY = this.zoomPan.getTransform().f % gridSize;
this.ctx.strokeStyle = '#2a2a3e';
this.ctx.lineWidth = 1;
this.ctx.beginPath();
for (let x = offsetX; x < w; x += gridSize) {
this.ctx.moveTo(x, 0);
this.ctx.lineTo(x, h);
}
for (let y = offsetY; y < h; y += gridSize) {
this.ctx.moveTo(0, y);
this.ctx.lineTo(w, y);
}
this.ctx.stroke();
// Major grid lines every 5 cells
const majorSize = gridSize * 5;
if (majorSize >= 20) {
const majOffX = this.zoomPan.getTransform().e % majorSize;
const majOffY = this.zoomPan.getTransform().f % majorSize;
this.ctx.strokeStyle = '#33334a';
this.ctx.beginPath();
for (let x = majOffX; x < w; x += majorSize) {
this.ctx.moveTo(x, 0);
this.ctx.lineTo(x, h);
}
for (let y = majOffY; y < h; y += majorSize) {
this.ctx.moveTo(0, y);
this.ctx.lineTo(w, y);
}
this.ctx.stroke();
}
}
private drawBackground(): void {
// Background image rendering with transform
const img = new Image();
img.src = this.options.backgroundSrc!;
if (!img.complete) {
img.onload = () => this.render();
return;
}
this.ctx.save();
this.ctx.globalAlpha = this.options.backgroundOpacity;
const s = this.zoomPan.getScale();
const ox = this.zoomPan.getTransform().e;
const oy = this.zoomPan.getTransform().f;
const bx = this.options.backgroundOffsetX * s + ox;
const by = this.options.backgroundOffsetY * s + oy;
const bw = img.width * this.options.backgroundScale * s;
const bh = img.height * this.options.backgroundScale * s;
this.ctx.translate(bx + bw / 2, by + bh / 2);
this.ctx.rotate(this.options.backgroundRotation);
this.ctx.drawImage(img, -bw / 2, -bh / 2, bw, bh);
this.ctx.restore();
}
private drawElement(el: CADElement, layer: CADLayer): void {
const ctx = this.ctx;
const s = this.zoomPan.getScale();
const ox = this.zoomPan.getTransform().e;
const oy = this.zoomPan.getTransform().f;
const sx = (val: number) => val * s + ox;
const sy = (val: number) => val * s + oy;
const stroke = el.properties.stroke || layer.color;
const strokeWidth = (el.properties.strokeWidth || 1) * s;
const fill = el.properties.fill;
const isSelected = this.selection.selectedIds.has(el.id);
const isHover = this.selection.hoverId === el.id;
ctx.save();
ctx.strokeStyle = stroke;
ctx.lineWidth = Math.max(0.5, strokeWidth);
if (layer.lineType === 'dashed') ctx.setLineDash([8, 4]);
if (layer.lineType === 'dotted') ctx.setLineDash([2, 4]);
if (isSelected) {
ctx.strokeStyle = '#00aaff';
ctx.lineWidth = Math.max(1, strokeWidth + 1);
} else if (isHover) {
ctx.strokeStyle = '#ffaa00';
}
switch (el.type) {
case 'line': this.drawLine(el, sx, sy); break;
case 'rect': this.drawRect(el, sx, sy); break;
case 'circle': this.drawCircle(el, sx, sy, s); break;
case 'arc': this.drawArc(el, sx, sy, s); break;
case 'polyline': this.drawPolyline(el, sx, sy); break;
case 'polygon': this.drawPolygon(el, sx, sy, fill); break;
case 'text': this.drawText(el, sx, sy, s); break;
case 'dimension': this.drawDimension(el, sx, sy, s); break;
case 'block_instance': this.drawBlockInstance(el, sx, sy, s); break;
case 'chair': this.drawChair(el, sx, sy, s); break;
case 'table': this.drawTable(el, sx, sy, s); break;
case 'stage': this.drawStage(el, sx, sy, s); break;
case 'leader': this.drawLeader(el, sx, sy, s); break;
case 'revcloud': this.drawRevCloud(el, sx, sy, s); break;
default: {
// Plugin element types
const ext = pluginRegistry.getElementType(el.type);
if (ext?.render) {
ext.render(this.ctx, el, s);
}
break;
}
}
if (isSelected) this.drawSelectionHandles(el, sx, sy, s);
ctx.restore();
}
private drawLine(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number): void {
const p = el.properties;
this.ctx.beginPath();
this.ctx.moveTo(sx(p.x1 ?? el.x), sy(p.y1 ?? el.y));
this.ctx.lineTo(sx(p.x2 ?? el.x + el.width), sy(p.y2 ?? el.y + el.height));
this.ctx.stroke();
}
private drawRect(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number): void {
const x = sx(el.x - el.width / 2);
const y = sy(el.y - el.height / 2);
const w = el.width * (this.zoomPan.getScale());
const h = el.height * (this.zoomPan.getScale());
if (el.properties.fill) {
this.ctx.fillStyle = el.properties.fill;
this.ctx.fillRect(x, y, w, h);
}
if (el.properties.hatch) {
this.drawHatchRect(x, y, w, h, (el.properties.hatchSpacing as number) || 8);
}
this.ctx.strokeRect(x, y, w, h);
}
private drawHatchRect(x: number, y: number, w: number, h: number, spacing: number): void {
this.ctx.save();
this.ctx.beginPath();
this.ctx.rect(x, y, w, h);
this.ctx.clip();
this.ctx.strokeStyle = this.ctx.strokeStyle || '#888';
this.ctx.lineWidth = 0.5;
for (let i = -h; i < w + h; i += spacing) {
this.ctx.beginPath();
this.ctx.moveTo(x + i, y);
this.ctx.lineTo(x + i + h, y + h);
this.ctx.stroke();
}
this.ctx.restore();
}
private drawCircle(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number, s: number): void {
const r = (el.properties.radius || el.width / 2) * s;
this.ctx.beginPath();
this.ctx.arc(sx(el.x), sy(el.y), Math.max(0.5, r), 0, Math.PI * 2);
if (el.properties.fill) {
this.ctx.fillStyle = el.properties.fill;
this.ctx.fill();
}
if (el.properties.hatch) {
this.ctx.save();
this.ctx.clip();
const cx = sx(el.x);
const cy = sy(el.y);
const spacing = (el.properties.hatchSpacing as number) || 8;
this.ctx.lineWidth = 0.5;
for (let i = -r; i < r * 2; i += spacing) {
this.ctx.beginPath();
this.ctx.moveTo(cx - r + i, cy - r);
this.ctx.lineTo(cx - r + i + r * 2, cy + r);
this.ctx.stroke();
}
this.ctx.restore();
}
this.ctx.stroke();
}
private drawArc(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number, s: number): void {
const r = (el.properties.radius || el.width / 2) * s;
const start = (el.properties.startAngle || 0) * Math.PI / 180;
const end = (el.properties.endAngle || 360) * Math.PI / 180;
this.ctx.beginPath();
this.ctx.arc(sx(el.x), sy(el.y), Math.max(0.5, r), start, end);
this.ctx.stroke();
}
private drawPolyline(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number): void {
const pts = el.properties.points || [];
if (pts.length < 2) return;
this.ctx.beginPath();
this.ctx.moveTo(sx(pts[0].x), sy(pts[0].y));
for (let i = 1; i < pts.length; i++) {
this.ctx.lineTo(sx(pts[i].x), sy(pts[i].y));
}
this.ctx.stroke();
}
private drawPolygon(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number, fill?: string): void {
const pts = el.properties.points || [];
if (pts.length < 3) return;
this.ctx.beginPath();
this.ctx.moveTo(sx(pts[0].x), sy(pts[0].y));
for (let i = 1; i < pts.length; i++) {
this.ctx.lineTo(sx(pts[i].x), sy(pts[i].y));
}
this.ctx.closePath();
if (fill || el.properties.fill) {
this.ctx.fillStyle = fill || el.properties.fill!;
this.ctx.fill();
}
this.ctx.stroke();
}
private drawText(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number, s: number): void {
const fontSize = (el.properties.fontSize || 12) * s;
this.ctx.font = `${fontSize}px sans-serif`;
this.ctx.fillStyle = el.properties.stroke || '#e0e0e0';
this.ctx.textBaseline = 'top';
const text = el.properties.text || '';
const lines = String(text).split('\n');
const align = (el.properties.align as string) || 'left';
this.ctx.textAlign = align as CanvasTextAlign;
if (el.properties.rotation) {
this.ctx.save();
this.ctx.translate(sx(el.x), sy(el.y));
this.ctx.rotate((el.properties.rotation as number) * Math.PI / 180);
lines.forEach((line, i) => {
this.ctx.fillText(line, 0, i * fontSize * 1.2);
});
this.ctx.restore();
} else {
lines.forEach((line, i) => {
this.ctx.fillText(line, sx(el.x), sy(el.y) + i * fontSize * 1.2);
});
}
this.ctx.textAlign = 'left';
}
private drawDimension(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number, s: number): void {
const p = el.properties;
const dimType = (p.dimType as string) || 'linear';
const value = (p.value as string) || '';
const arrowSize = 5 * s;
if (dimType === 'angular') {
this.drawAngularDimension(el, sx, sy, s, arrowSize, value);
return;
}
if (dimType === 'radial') {
this.drawRadialDimension(el, sx, sy, s, arrowSize, value);
return;
}
// Linear dimension
const x1 = p.x1 ?? el.x - el.width / 2;
const y1 = p.y1 ?? el.y;
const x2 = p.x2 ?? el.x + el.width / 2;
const y2 = p.y2 ?? el.y;
const offset = 15 * s;
// Extension lines
this.ctx.strokeStyle = '#888';
this.ctx.lineWidth = 0.5 * s;
this.ctx.setLineDash([]);
this.ctx.beginPath();
this.ctx.moveTo(sx(x1), sy(y1));
this.ctx.lineTo(sx(x1), sy(y1) - offset);
this.ctx.moveTo(sx(x2), sy(y2));
this.ctx.lineTo(sx(x2), sy(y2) - offset);
this.ctx.stroke();
// Dimension line
this.ctx.strokeStyle = '#aaa';
this.ctx.lineWidth = 1 * s;
this.ctx.beginPath();
this.ctx.moveTo(sx(x1), sy(y1) - offset);
this.ctx.lineTo(sx(x2), sy(y2) - offset);
this.ctx.stroke();
// Arrows
this.ctx.beginPath();
this.ctx.moveTo(sx(x1), sy(y1) - offset);
this.ctx.lineTo(sx(x1) + arrowSize, sy(y1) - offset - arrowSize / 2);
this.ctx.moveTo(sx(x1), sy(y1) - offset);
this.ctx.lineTo(sx(x1) + arrowSize, sy(y1) - offset + arrowSize / 2);
this.ctx.moveTo(sx(x2), sy(y2) - offset);
this.ctx.lineTo(sx(x2) - arrowSize, sy(y2) - offset - arrowSize / 2);
this.ctx.moveTo(sx(x2), sy(y2) - offset);
this.ctx.lineTo(sx(x2) - arrowSize, sy(y2) - offset + arrowSize / 2);
this.ctx.stroke();
// Text
const midX = (x1 + x2) / 2;
const midY = (y1 + y2) / 2;
this.ctx.font = `${10 * s}px sans-serif`;
this.ctx.fillStyle = '#ccc';
this.ctx.textAlign = 'center';
this.ctx.textBaseline = 'bottom';
this.ctx.fillText(value || Math.sqrt((x2-x1)**2+(y2-y1)**2).toFixed(1), sx(midX), sy(midY) - offset - 4);
this.ctx.textAlign = 'left';
this.ctx.textBaseline = 'top';
}
private drawAngularDimension(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number, s: number, arrowSize: number, value: string): void {
const p = el.properties;
const vx = Number(p.x1 ?? el.x);
const vy = Number(p.y1 ?? el.y);
const ax1 = Number(p.ax1 ?? vx + 50);
const ay1 = Number(p.ay1 ?? vy);
const ax2 = Number(p.ax2 ?? vx + 50);
const ay2 = Number(p.ay2 ?? vy + 50);
const r = Number(p.radius) || 30;
const a1 = Math.atan2(ay1 - vy, ax1 - vx);
const a2 = Math.atan2(ay2 - vy, ax2 - vx);
// Arc
this.ctx.strokeStyle = '#aaa';
this.ctx.lineWidth = 1 * s;
this.ctx.beginPath();
this.ctx.arc(sx(vx), sy(vy), r * s, a1, a2);
this.ctx.stroke();
// Extension lines
this.ctx.strokeStyle = '#888';
this.ctx.lineWidth = 0.5 * s;
this.ctx.beginPath();
this.ctx.moveTo(sx(vx), sy(vy));
this.ctx.lineTo(sx(ax1), sy(ay1));
this.ctx.moveTo(sx(vx), sy(vy));
this.ctx.lineTo(sx(ax2), sy(ay2));
this.ctx.stroke();
// Text
const midAngle = (a1 + a2) / 2;
const tx = vx + Math.cos(midAngle) * (r + 10);
const ty = vy + Math.sin(midAngle) * (r + 10);
this.ctx.font = `${10 * s}px sans-serif`;
this.ctx.fillStyle = '#ccc';
this.ctx.textAlign = 'center';
this.ctx.textBaseline = 'middle';
this.ctx.fillText(value, sx(tx), sy(ty));
this.ctx.textAlign = 'left';
this.ctx.textBaseline = 'top';
}
private drawRadialDimension(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number, s: number, arrowSize: number, value: string): void {
const p = el.properties;
const cx = p.x1 ?? el.x;
const cy = p.y1 ?? el.y;
const ex = p.x2 ?? el.x + el.width;
const ey = p.y2 ?? el.y;
// Radial line
this.ctx.strokeStyle = '#aaa';
this.ctx.lineWidth = 1 * s;
this.ctx.beginPath();
this.ctx.moveTo(sx(cx), sy(cy));
this.ctx.lineTo(sx(ex), sy(ey));
this.ctx.stroke();
// Arrow at end
const angle = Math.atan2(ey - cy, ex - cx);
this.ctx.beginPath();
this.ctx.moveTo(sx(ex), sy(ey));
this.ctx.lineTo(sx(ex) - arrowSize * Math.cos(angle - 0.3), sy(ey) - arrowSize * Math.sin(angle - 0.3));
this.ctx.moveTo(sx(ex), sy(ey));
this.ctx.lineTo(sx(ex) - arrowSize * Math.cos(angle + 0.3), sy(ey) - arrowSize * Math.sin(angle + 0.3));
this.ctx.stroke();
// Text
const midX = (cx + ex) / 2;
const midY = (cy + ey) / 2;
this.ctx.font = `${10 * s}px sans-serif`;
this.ctx.fillStyle = '#ccc';
this.ctx.textAlign = 'center';
this.ctx.textBaseline = 'bottom';
this.ctx.fillText(value, sx(midX), sy(midY) - 4);
this.ctx.textAlign = 'left';
this.ctx.textBaseline = 'top';
}
private drawLeader(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number, s: number): void {
const p = el.properties;
const x1 = p.x1 ?? el.x;
const y1 = p.y1 ?? el.y;
const x2 = p.x2 ?? el.x;
const y2 = p.y2 ?? el.y;
const text = (p.text as string) || '';
const fontSize = ((p.fontSize as number) || 12) * s;
// Arrow at start point
const angle = Math.atan2(y2 - y1, x2 - x1);
const arrowSize = 6 * s;
this.ctx.strokeStyle = p.stroke || '#e0e0e0';
this.ctx.lineWidth = (p.strokeWidth as number) || 1;
this.ctx.setLineDash([]);
this.ctx.beginPath();
this.ctx.moveTo(sx(x1), sy(y1));
this.ctx.lineTo(sx(x1) + arrowSize * Math.cos(angle - 0.4), sy(y1) + arrowSize * Math.sin(angle - 0.4));
this.ctx.moveTo(sx(x1), sy(y1));
this.ctx.lineTo(sx(x1) + arrowSize * Math.cos(angle + 0.4), sy(y1) + arrowSize * Math.sin(angle + 0.4));
this.ctx.stroke();
// Leader line
this.ctx.beginPath();
this.ctx.moveTo(sx(x1), sy(y1));
this.ctx.lineTo(sx(x2), sy(y2));
// Small horizontal dogleg
const doglegX = (x2 > x1 ? 1 : -1) * 20;
this.ctx.lineTo(sx(x2 + doglegX), sy(y2));
this.ctx.stroke();
// Text
if (text) {
this.ctx.font = `${fontSize}px sans-serif`;
this.ctx.fillStyle = p.stroke || '#e0e0e0';
this.ctx.textBaseline = 'bottom';
this.ctx.textAlign = x2 > x1 ? 'left' : 'right';
this.ctx.fillText(text, sx(x2 + doglegX), sy(y2) - 2);
this.ctx.textAlign = 'left';
this.ctx.textBaseline = 'top';
}
}
private drawRevCloud(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number, s: number): void {
const p = el.properties;
const points = (p.points as Array<{x:number;y:number}>) || [];
if (points.length < 2) return;
const arcHeight = ((p.arcHeight as number) || 8) * s;
this.ctx.strokeStyle = p.stroke || '#e0e0e0';
this.ctx.lineWidth = (p.strokeWidth as number) || 1.5;
this.ctx.setLineDash([]);
if (p.fill && p.fill !== 'none') {
this.ctx.fillStyle = p.fill;
}
this.ctx.beginPath();
for (let i = 0; i < points.length; i++) {
const cur = points[i];
const next = points[(i + 1) % points.length];
const mx = (cur.x + next.x) / 2;
const my = (cur.y + next.y) / 2;
const dist = Math.sqrt((next.x - cur.x) ** 2 + (next.y - cur.y) ** 2);
const bulge = Math.min(arcHeight / dist, 0.5);
// Draw arc segment as quadratic curve with bulge
const cpX = mx + (next.y - cur.y) * bulge;
const cpY = my - (next.x - cur.x) * bulge;
if (i === 0) this.ctx.moveTo(sx(cur.x), sy(cur.y));
this.ctx.quadraticCurveTo(sx(cpX), sy(cpY), sx(next.x), sy(next.y));
}
this.ctx.closePath();
if (p.fill && p.fill !== 'none') this.ctx.fill();
this.ctx.stroke();
}
private drawBlockInstance(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number, s: number): void {
const blockId = el.properties.blockId as string;
const blockDef = this.blockDefinitions.get(blockId);
if (!blockDef) {
// Fallback: bounding box
const w = el.width * s;
const h = el.height * s;
this.ctx.strokeStyle = '#666';
this.ctx.setLineDash([4, 4]);
this.ctx.strokeRect(sx(el.x) - w / 2, sy(el.y) - h / 2, w, h);
this.ctx.setLineDash([]);
return;
}
const rotation = (el.properties.rotation || 0) * Math.PI / 180;
const scale = (el.properties.scale || 1) * s;
const ox = el.properties.offsetX || 0;
const oy = el.properties.offsetY || 0;
const cx = sx(el.x);
const cy = sy(el.y);
this.ctx.save();
this.ctx.translate(cx, cy);
this.ctx.rotate(rotation);
for (const childEl of blockDef.elements) {
const lx = (childEl.x + Number(ox)) * scale;
const ly = (childEl.y + Number(oy)) * scale;
const lw = childEl.width * scale;
const lh = childEl.height * scale;
const props = { ...childEl.properties };
this.ctx.save();
if (props.fill) this.ctx.fillStyle = props.fill;
this.ctx.strokeStyle = props.stroke || '#999';
this.ctx.lineWidth = Math.max(0.5, 1 * s);
switch (childEl.type) {
case 'rect':
if (props.fill) this.ctx.fillRect(lx - lw / 2, ly - lh / 2, lw, lh);
this.ctx.strokeRect(lx - lw / 2, ly - lh / 2, lw, lh);
break;
case 'circle': {
const r = (props.radius || lw / 2) * scale / s;
this.ctx.beginPath();
this.ctx.arc(lx, ly, r, 0, Math.PI * 2);
if (props.fill) this.ctx.fill();
this.ctx.stroke();
break;
}
case 'line': {
const x1 = (Number(props.x1) + Number(ox)) * scale;
const y1 = (Number(props.y1) + Number(oy)) * scale;
const x2 = (Number(props.x2) + Number(ox)) * scale;
const y2 = (Number(props.y2) + Number(oy)) * scale;
this.ctx.beginPath();
this.ctx.moveTo(x1, y1);
this.ctx.lineTo(x2, y2);
this.ctx.stroke();
break;
}
case 'arc': {
const r = (props.radius || lw / 2) * scale / s;
const startAngle = (props.startAngle || 0) * Math.PI / 180;
const endAngle = (props.endAngle || 360) * Math.PI / 180;
this.ctx.beginPath();
this.ctx.arc(lx, ly, r, startAngle, endAngle);
this.ctx.stroke();
break;
}
}
this.ctx.restore();
}
this.ctx.restore();
}
private drawChair(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number, s: number): void {
const w = el.width * s;
const h = el.height * s;
const cx = sx(el.x);
const cy = sy(el.y);
const rot = (el.properties.rotation || 0) * Math.PI / 180;
this.ctx.save();
this.ctx.translate(cx, cy);
this.ctx.rotate(rot);
// Seat
if (el.properties.fill) {
this.ctx.fillStyle = el.properties.fill;
} else {
this.ctx.fillStyle = '#4a90d9';
}
this.ctx.fillRect(-w / 2, -h / 2, w, h);
// Backrest (top portion)
this.ctx.fillStyle = '#3a7ac9';
this.ctx.fillRect(-w / 2, -h / 2, w, h * 0.2);
// Outline
this.ctx.strokeStyle = '#2a5a99';
this.ctx.lineWidth = 0.5;
this.ctx.strokeRect(-w / 2, -h / 2, w, h);
this.ctx.restore();
}
private drawTable(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number, s: number): void {
const w = el.width * s;
const h = el.height * s;
const cx = sx(el.x);
const cy = sy(el.y);
const rot = (el.properties.rotation || 0) * Math.PI / 180;
const shape = el.properties.shape || 'rect';
this.ctx.save();
this.ctx.translate(cx, cy);
this.ctx.rotate(rot);
if (shape === 'round') {
const r = Math.min(w, h) / 2;
this.ctx.fillStyle = el.properties.fill || '#8b6f47';
this.ctx.beginPath();
this.ctx.arc(0, 0, r, 0, Math.PI * 2);
this.ctx.fill();
this.ctx.strokeStyle = el.properties.stroke || '#5a4a37';
this.ctx.lineWidth = (el.properties.strokeWidth || 1.5) * s;
this.ctx.stroke();
} else {
this.ctx.fillStyle = el.properties.fill || '#8b6f47';
this.ctx.fillRect(-w / 2, -h / 2, w, h);
this.ctx.strokeStyle = el.properties.stroke || '#5a4a37';
this.ctx.lineWidth = (el.properties.strokeWidth || 1.5) * s;
this.ctx.strokeRect(-w / 2, -h / 2, w, h);
}
this.ctx.restore();
}
private drawStage(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number, s: number): void {
const w = el.width * s;
const h = el.height * s;
const cx = sx(el.x);
const cy = sy(el.y);
const rot = (el.properties.rotation || 0) * Math.PI / 180;
this.ctx.save();
this.ctx.translate(cx, cy);
this.ctx.rotate(rot);
// Stage floor
this.ctx.fillStyle = el.properties.fill || '#2c3e50';
this.ctx.fillRect(-w / 2, -h / 2, w, h);
// Border
this.ctx.strokeStyle = el.properties.stroke || '#1a2e3f';
this.ctx.lineWidth = (el.properties.strokeWidth || 2) * s;
this.ctx.strokeRect(-w / 2, -h / 2, w, h);
// Label
const label = el.properties.label as string || 'Bühne';
this.ctx.fillStyle = '#fff';
this.ctx.font = `${Math.max(10, 14 * s)}px Inter, sans-serif`;
this.ctx.textAlign = 'center';
this.ctx.textBaseline = 'middle';
this.ctx.fillText(label, 0, 0);
this.ctx.restore();
}
private drawSelectionHandles(el: CADElement, sx: (v:number)=>number, sy: (v:number)=>number, s: number): void {
const w = el.width * s;
const h = el.height * s;
const x = sx(el.x) - w / 2;
const y = sy(el.y) - h / 2;
const handleSize = 6;
this.ctx.fillStyle = '#00aaff';
this.ctx.strokeStyle = '#fff';
this.ctx.lineWidth = 1;
const corners = [
[x, y], [x + w, y], [x, y + h], [x + w, y + h],
[x + w / 2, y], [x + w / 2, y + h], [x, y + h / 2], [x + w, y + h / 2],
];
for (const [hx, hy] of corners) {
this.ctx.fillRect(hx - handleSize / 2, hy - handleSize / 2, handleSize, handleSize);
this.ctx.strokeRect(hx - handleSize / 2, hy - handleSize / 2, handleSize, handleSize);
}
}
private drawSelectionBox(): void {
if (!this.selection.boxStart || !this.selection.boxEnd) return;
const s = this.zoomPan.getScale();
const ox = this.zoomPan.getTransform().e;
const oy = this.zoomPan.getTransform().f;
const x1 = this.selection.boxStart.x * s + ox;
const y1 = this.selection.boxStart.y * s + oy;
const x2 = this.selection.boxEnd.x * s + ox;
const y2 = this.selection.boxEnd.y * s + oy;
this.ctx.strokeStyle = '#00aaff';
this.ctx.fillStyle = 'rgba(0, 170, 255, 0.1)';
this.ctx.lineWidth = 1;
this.ctx.setLineDash([4, 4]);
this.ctx.fillRect(Math.min(x1, x2), Math.min(y1, y2), Math.abs(x2 - x1), Math.abs(y2 - y1));
this.ctx.strokeRect(Math.min(x1, x2), Math.min(y1, y2), Math.abs(x2 - x1), Math.abs(y2 - y1));
this.ctx.setLineDash([]);
}
private drawSnapPoints(): void {
const s = this.zoomPan.getScale();
const ox = this.zoomPan.getTransform().e;
const oy = this.zoomPan.getTransform().f;
for (const pt of this.snapPoints) {
const x = pt.x * s + ox;
const y = pt.y * s + oy;
const isActive = this.activeSnapPoint?.x === pt.x && this.activeSnapPoint?.y === pt.y;
this.ctx.fillStyle = isActive ? '#ff0' : '#0f0';
this.ctx.beginPath();
this.ctx.arc(x, y, isActive ? 6 : 4, 0, Math.PI * 2);
this.ctx.fill();
}
}
private drawOrtho(): void {
// Draw ortho tracking line from cursor
// Placeholder — will be connected to interaction engine
}
// Hit testing
hitTest(worldX: number, worldY: number, tolerance: number = 5): CADElement | null {
const viewport = this.zoomPan.getViewport();
const candidates = this.spatialIndex.search({
minX: worldX - tolerance, minY: worldY - tolerance,
maxX: worldX + tolerance, maxY: worldY + tolerance,
});
const visibleLayerIds = new Set(
this.layerManager.getVisibleLayers().map(l => l.id),
);
let best: CADElement | null = null;
let bestDist = tolerance;
for (const el of candidates) {
if (!visibleLayerIds.has(el.layerId)) continue;
const dist = this.elementDistance(el, worldX, worldY);
if (dist < bestDist) {
bestDist = dist;
best = el;
}
}
return best;
}
private elementDistance(el: CADElement, x: number, y: number): number {
const p = el.properties;
switch (el.type) {
case 'line': {
const x1 = p.x1 ?? el.x;
const y1 = p.y1 ?? el.y;
const x2 = p.x2 ?? el.x + el.width;
const y2 = p.y2 ?? el.y + el.height;
return this.pointToSegmentDist(x, y, x1, y1, x2, y2);
}
case 'circle': {
const r = p.radius || el.width / 2;
const d = Math.sqrt((x - el.x) ** 2 + (y - el.y) ** 2);
return Math.abs(d - r);
}
case 'rect':
case 'table':
case 'stage': {
const halfW = el.width / 2;
const halfH = el.height / 2;
const dx = Math.max(Math.abs(x - el.x) - halfW, 0);
const dy = Math.max(Math.abs(y - el.y) - halfH, 0);
return Math.sqrt(dx * dx + dy * dy);
}
case 'polyline':
case 'polygon': {
const pts = p.points || [];
let minDist = Infinity;
for (let i = 0; i < pts.length - 1; i++) {
const d = this.pointToSegmentDist(x, y, pts[i].x, pts[i].y, pts[i + 1].x, pts[i + 1].y);
minDist = Math.min(minDist, d);
}
if (el.type === 'polygon' && pts.length > 2) {
const d = this.pointToSegmentDist(x, y, pts[pts.length - 1].x, pts[pts.length - 1].y, pts[0].x, pts[0].y);
minDist = Math.min(minDist, d);
}
return minDist;
}
default: {
const halfW = el.width / 2;
const halfH = el.height / 2;
const dx = Math.max(Math.abs(x - el.x) - halfW, 0);
const dy = Math.max(Math.abs(y - el.y) - halfH, 0);
return Math.sqrt(dx * dx + dy * dy);
}
}
}
private pointToSegmentDist(px: number, py: number, x1: number, y1: number, x2: number, y2: number): number {
const dx = x2 - x1;
const dy = y2 - y1;
const lenSq = dx * dx + dy * dy;
if (lenSq === 0) return Math.sqrt((px - x1) ** 2 + (py - y1) ** 2);
let t = ((px - x1) * dx + (py - y1) * dy) / lenSq;
t = Math.max(0, Math.min(1, t));
const cx = x1 + t * dx;
const cy = y1 + t * dy;
return Math.sqrt((px - cx) ** 2 + (py - cy) ** 2);
}
// Bounding box for an element
getElementBBox(el: CADElement): BoundingBox {
const halfW = el.width / 2;
const halfH = el.height / 2;
return {
minX: el.x - halfW, minY: el.y - halfH,
maxX: el.x + halfW, maxY: el.y + halfH,
};
}
// Get elements within a world-space rectangle (for box selection)
getElementsInRect(minX: number, minY: number, maxX: number, maxY: number): CADElement[] {
const candidates = this.spatialIndex.search({ minX, minY, maxX, maxY });
const visibleLayerIds = new Set(
this.layerManager.getVisibleLayers().map(l => l.id),
);
return candidates.filter(el => {
if (!visibleLayerIds.has(el.layerId)) return false;
const bb = this.getElementBBox(el);
return bb.minX >= minX && bb.maxX <= maxX && bb.minY >= minY && bb.maxY <= maxY;
});
}
// Get elements intersecting a world-space rectangle (for crossing selection)
getElementsIntersectingRect(minX: number, minY: number, maxX: number, maxY: number): CADElement[] {
const candidates = this.spatialIndex.search({ minX, minY, maxX, maxY });
const visibleLayerIds = new Set(
this.layerManager.getVisibleLayers().map(l => l.id),
);
return candidates.filter(el => {
if (!visibleLayerIds.has(el.layerId)) return false;
const bb = this.getElementBBox(el);
// Check if bbox intersects the rect (not necessarily fully enclosed)
return bb.minX <= maxX && bb.maxX >= minX && bb.minY <= maxY && bb.maxY >= minY;
});
}
}