task(CAD-2): real hatch patterns - 9 patterns (ANSI31/32/37, NET, GRASS, DOTS, SOLID + legacy), boundary detection, render adapter hatch lines

This commit is contained in:
Agent Zero
2026-08-29 10:03:01 +02:00
parent 33f6f2d21b
commit 11a0dcb4e8
4 changed files with 334 additions and 5 deletions
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/**
* Task CAD-2 Echte Hatch-Muster + Boundary-Erkennung.
*
* Standard-CAD-Schraffurmuster als Linien-Segment-Generatoren für
* eine BBox. computeBoundary liefert die umschlossene Fläche aus
* einer Kontur (Polygon-Punkte).
*/
export interface HatchSeg {
from: { x: number; y: number };
to: { x: number; y: number };
fill?: string;
closed?: boolean;
points?: Array<{ x: number; y: number }>;
}
export interface HatchPattern {
id: string;
label: string;
description: string;
defaultSpacing: number;
/** 45°-Ersatzwinkel für Linienfamilien (Grad). */
angles: number[];
/** Punkte-Muster (DOTS) statt Linien. */
dots?: boolean;
/** Vollflächige Füllung. */
solid?: boolean;
}
export type HatchPatternId = string;
export const HATCH_PATTERNS: HatchPattern[] = [
{ id: 'lines', label: 'Linien (45°)', description: 'Einfache 45°-Schraffur', defaultSpacing: 8, angles: [45] },
{ id: 'cross', label: 'Kreuz', description: 'Kreuzschraffur 45°/-45°', defaultSpacing: 8, angles: [45, -45] },
{ id: 'ANSI31', label: 'ANSI31 (45°)', description: 'ANSI-Standard 45°', defaultSpacing: 6, angles: [45] },
{ id: 'ANSI32', label: 'ANSI32 (Eisen)', description: 'ANSI Eisen 45°/-45°', defaultSpacing: 6, angles: [45, -45] },
{ id: 'ANSI37', label: 'ANSI37 (Beton)', description: 'ANSI Beton 45°/-45° dicht', defaultSpacing: 3, angles: [45, -45] },
{ id: 'NET', label: 'Netz', description: 'Horizontal + vertikal', defaultSpacing: 10, angles: [0, 90] },
{ id: 'GRASS', label: 'Gras', description: 'Kurze Gras-Striche', defaultSpacing: 6, angles: [75] },
{ id: 'DOTS', label: 'Punkte', description: 'Punktschraffur', defaultSpacing: 8, angles: [], dots: true },
{ id: 'SOLID', label: 'Voll', description: 'Vollflächige Füllung', defaultSpacing: 0, angles: [], solid: true },
];
/** Muster per ID (oder undefined). */
export function getHatchPattern(id: string | undefined): HatchPattern | undefined {
if (!id) return undefined;
return HATCH_PATTERNS.find((p) => p.id === id);
}
/**
* Erzeugt Schraffur-Segmente für eine BBox nach Muster.
* SOLID liefert EIN Segment mit fill-Flag; DOTS liefert Punkte-Muster.
*/
export function generateHatchLines(
patternId: string,
bbox: { minX: number; minY: number; maxX: number; maxY: number },
spacing: number,
): HatchSeg[] {
const pattern = getHatchPattern(patternId);
if (!pattern) return [];
const { minX, minY, maxX, maxY } = bbox;
const w = maxX - minX;
const h = maxY - minY;
if (pattern.solid) {
return [{ from: { x: minX, y: minY }, to: { x: maxX, y: maxY }, fill: '#888888' }];
}
if (pattern.dots) {
const out: HatchSeg[] = [];
for (let y = minY + spacing / 2; y < maxY; y += spacing) {
for (let x = minX + spacing / 2; x < maxX; x += spacing) {
out.push({
from: { x, y },
to: { x: x + 1, y: y + 1 },
points: [{ x, y }],
});
}
}
return out;
}
// Linienfamilien je Winkel
const out: HatchSeg[] = [];
for (const angleDeg of pattern.angles) {
const rad = (angleDeg * Math.PI) / 180;
const cosA = Math.cos(rad);
const sinA = Math.sin(rad);
const diag = Math.hypot(w, h);
const step = spacing;
const offsetCount = Math.ceil(diag / step) + 2;
for (let i = -offsetCount; i <= offsetCount; i++) {
const cx = minX + w / 2 + i * step;
const cy = minY + h / 2;
// Linie durch (cx,cy) in Richtung (cosA, sinA), begrenzt auf BBox
const p1 = { x: cx - cosA * diag, y: cy - sinA * diag };
const p2 = { x: cx + cosA * diag, y: cy + sinA * diag };
// Clipping an BBox (einfaches Cohen-Sutherland)
const cl = clipToBBox(p1, p2, bbox);
if (cl) out.push({ from: cl[0], to: cl[1] });
}
}
return out;
}
/** Cohen-Sutherland-artiges Clipping an BBox (vereinfacht). */
function clipToBBox(
p1: { x: number; y: number },
p2: { x: number; y: number },
b: { minX: number; minY: number; maxX: number; maxY: number },
): Array<{ x: number; y: number }> | null {
// Liang-Barsky
let t0 = 0, t1 = 1;
const dx = p2.x - p1.x;
const dy = p2.y - p1.y;
const clip = (p: number, q: number): boolean => {
if (p === 0) return q >= 0;
const r = q / p;
if (p < 0) {
if (r > t1) return false;
if (r > t0) t0 = r;
} else {
if (r < t0) return false;
if (r < t1) t1 = r;
}
return true;
};
if (!clip(-dx, p1.x - b.minX)) return null;
if (!clip(dx, b.maxX - p1.x)) return null;
if (!clip(-dy, p1.y - b.minY)) return null;
if (!clip(dy, b.maxY - p1.y)) return null;
return [
{ x: p1.x + t0 * dx, y: p1.y + t0 * dy },
{ x: p1.x + t1 * dx, y: p1.y + t1 * dy },
];
}
/**
* Boundary-Erkennung: BBox aus einer Kontur (Polygon-Punkte).
* Weniger als 2 Punkte → null.
*/
export function computeBoundary(
pts: Array<{ x: number; y: number }>,
): { minX: number; minY: number; maxX: number; maxY: number } | null {
if (!Array.isArray(pts) || pts.length < 2) return null;
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
for (const p of pts) {
if (p.x < minX) minX = p.x;
if (p.y < minY) minY = p.y;
if (p.x > maxX) maxX = p.x;
if (p.y > maxY) maxY = p.y;
}
return { minX, minY, maxX, maxY };
}