feat: implement SelectionEngine with rbush hit testing

This commit is contained in:
2026-06-22 14:43:57 +00:00
parent f5478b7159
commit 6e7be97139
@@ -0,0 +1,47 @@
import RBush from 'rbush';
class SelectionEngine {
private rbush: RBush<any>;
constructor() {
this.rbush = new RBush();
}
// Single click selection
selectSingle(x: number, y: number): any[] {
// Implementation for single click selection
return [];
}
// Window selection (left-to-right)
selectWindow(startX: number, startY: number, endX: number, endY: number): any[] {
// Implementation for window selection
return [];
}
// Crossing selection (right-to-left)
selectCrossing(startX: number, startY: number, endX: number, endY: number): any[] {
// Implementation for crossing selection
return [];
}
// Fence selection (polyline crossing)
selectFence(points: {x: number, y: number}[]): any[] {
// Implementation for fence selection
return [];
}
// Quick-select (by layer/type/color)
quickSelect(criteria: {layer?: string, type?: string, color?: string}): any[] {
// Implementation for quick-select
return [];
}
// Lasso selection
selectLasso(points: {x: number, y: number}[]): any[] {
// Implementation for lasso selection
return [];
}
}
export default SelectionEngine;