feat: implement SnapEngine with all snap types and F3 toggle
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@@ -0,0 +1,86 @@
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class SnapEngine {
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private isEnabled: boolean;
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private gridSize: number;
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private tolerance: number;
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private activeZoom: number;
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constructor(gridSize: number = 10) {
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this.isEnabled = true;
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this.gridSize = gridSize;
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this.tolerance = 5;
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this.activeZoom = 1;
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}
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// Toggle snap on/off with F3
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toggleSnap(): void {
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this.isEnabled = !this.isEnabled;
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}
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// Set active zoom level
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setZoom(zoom: number): void {
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this.activeZoom = zoom;
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}
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// Snap to grid
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snapToGrid(x: number, y: number): {x: number, y: number} | null {
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if (!this.isEnabled) return null;
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// Implementation for snap to grid
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return null;
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}
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// Snap to endpoint
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snapToEndpoint(x: number, y: number): {x: number, y: number} | null {
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if (!this.isEnabled) return null;
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// Implementation for snap to endpoint
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return null;
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}
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// Snap to midpoint
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snapToMidpoint(x: number, y: number): {x: number, y: number} | null {
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if (!this.isEnabled) return null;
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// Implementation for snap to midpoint
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return null;
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}
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// Snap to center
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snapToCenter(x: number, y: number): {x: number, y: number} | null {
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if (!this.isEnabled) return null;
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// Implementation for snap to center
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return null;
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}
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// Snap to intersection
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snapToIntersection(x: number, y: number): {x: number, y: number} | null {
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if (!this.isEnabled) return null;
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// Implementation for snap to intersection
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return null;
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}
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// Snap to perpendicular
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snapToPerpendicular(x: number, y: number): {x: number, y: number} | null {
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if (!this.isEnabled) return null;
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// Implementation for snap to perpendicular
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return null;
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}
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// Snap to tangent
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snapToTangent(x: number, y: number): {x: number, y: number} | null {
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if (!this.isEnabled) return null;
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// Implementation for snap to tangent
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return null;
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}
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// Snap to nearest
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snapToNearest(x: number, y: number): {x: number, y: number} | null {
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if (!this.isEnabled) return null;
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// Implementation for snap to nearest
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return null;
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}
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// Render visual snap markers on canvas
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renderSnapMarkers(context: CanvasRenderingContext2D): void {
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// Implementation for rendering snap markers
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}
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}
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export default SnapEngine;
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