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hms-mediaengine/plugins/builtin/generators/com.hms.generator.solid/shaders/gl/solid.frag
T

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#version 330 core
// HMS MediaEngine - Generator (GLSL, Linux x64)
// Semantik identisch zur HLSL-Variante (§12.6, §15.4).
uniform sampler2D u_input_texture;
uniform vec2 u_resolution;
uniform float u_time_seconds;
uniform float u_delta_seconds;
uniform float u_frame_index;
uniform float u_layer_opacity;
uniform float u_audio_rms;
uniform float u_audio_peak;
uniform float u_audio_bass;
uniform float u_audio_mid;
uniform float u_audio_treble;
uniform float u_audio_beat;
uniform vec4 param_color_a;
uniform float param_alpha;
in vec2 v_uv;
out vec4 fragColor;
void main()
{
vec4 col = param_color_a;
col.a *= clamp(param_alpha, 0.0, 1.0) * u_layer_opacity;
fragColor = col;
}