Phase 3: Alle 24 Pflicht-Plugins (10 Generatoren + 14 Filter, §15.1/§15.2)
- 10 Generatoren mit Manifest + HLSL + GLSL + GLES je Plugin: solid, gradient, checker_grid, stripes_chaser, noise_clouds (AQ Octaves 2/3/5), plasma, wave_bars, shapes, drops_ripples, starfield (AQ 32/128/512 Partikel) - 14 Filter mit Manifest + Shader je Backend: transform2d (keine AQ-Geometriereduktion), color_adjust, gradient_map, blur_sharpen (separabel 2-Pass, AQ 5/9/17 Samples), pixelate_quantize, mirror_tile, kaleidoscope, wave_displace (Noise adaptiv, Amount unverändert), rgb_split, glow_bloom (Kaskade 2/4/8), edge_emboss, vignette, strobe_pulse (Safety clamp 2 Hz, nie durch DMX allein freischaltbar), feedback_trails (Double-Buffer, Clear-Trigger, §15.3) - Uniform-Vertrag §14.4 in allen 75 Shadern; Generatoren sampeln nie u_input_texture; alle Filter mit mix-0-Bypass (§15.3) - 195 parametrisierte Plugin-Tests: Manifest/Backends/DMX-Slots<=8/ AQ>=3 Varianten/Uniform-Satz/Vollstaendigkeit exakt 10+14 - Nachtraegliche Manifest-Fixes: AQ-Bloecke fuer 4 1-Pass-Filter, mix-Parameter fuer feedback_trails (Slot-Overlap vermieden) - Gesamtsuite 506 gruen, Ruff gruen
This commit is contained in:
@@ -0,0 +1,96 @@
|
||||
{
|
||||
"schema_version": 1,
|
||||
"id": "com.hms.generator.solid",
|
||||
"name": "Solid",
|
||||
"version": "1.0.0",
|
||||
"api_version": 1,
|
||||
"kind": "generator",
|
||||
"vendor": "HMS",
|
||||
"entrypoints": {
|
||||
"d3d11": {
|
||||
"type": "hlsl_singlepass",
|
||||
"passes": [
|
||||
{
|
||||
"pixel_shader": "shaders/d3d11/solid.hlsl"
|
||||
}
|
||||
]
|
||||
},
|
||||
"gl": {
|
||||
"type": "glsl_singlepass",
|
||||
"passes": [
|
||||
{
|
||||
"fragment": "shaders/gl/solid.frag"
|
||||
}
|
||||
]
|
||||
},
|
||||
"gles": {
|
||||
"type": "glsl_es_singlepass",
|
||||
"passes": [
|
||||
{
|
||||
"fragment": "shaders/gles/solid.frag"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"capabilities": {
|
||||
"minimum_tier": "DESKTOP_LITE",
|
||||
"requires_input_texture": false,
|
||||
"supported_backends": [
|
||||
"d3d11",
|
||||
"gl",
|
||||
"gles"
|
||||
]
|
||||
},
|
||||
"adaptive_quality": {
|
||||
"default": "auto",
|
||||
"variants": [
|
||||
{
|
||||
"id": "low",
|
||||
"internal_scale": 0.5,
|
||||
"samples": 1
|
||||
},
|
||||
{
|
||||
"id": "medium",
|
||||
"internal_scale": 1.0,
|
||||
"samples": 1
|
||||
},
|
||||
{
|
||||
"id": "high",
|
||||
"internal_scale": 1.0,
|
||||
"samples": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
"parameters": [
|
||||
{
|
||||
"id": "color_a",
|
||||
"label": "Color A",
|
||||
"type": "color",
|
||||
"default": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"dmx_slots": [
|
||||
1,
|
||||
2,
|
||||
3,
|
||||
4
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "alpha",
|
||||
"label": "Alpha",
|
||||
"type": "float",
|
||||
"minimum": 0.0,
|
||||
"maximum": 1.0,
|
||||
"default": 1.0,
|
||||
"dmx_slots": [
|
||||
5
|
||||
],
|
||||
"curve": "linear"
|
||||
}
|
||||
],
|
||||
"failure_mode": "bypass"
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
// HMS MediaEngine - Generator (D3D11)
|
||||
// Erzeugt ohne Eingangstextur; cbuffer-Satz identisch zu Filtern (§12.6).
|
||||
|
||||
Texture2D u_input_texture : register(t0);
|
||||
SamplerState u_sampler : register(s0);
|
||||
|
||||
cbuffer hms_params : register(b0)
|
||||
{
|
||||
float4 u_resolution; // xy = Auflösung in Pixeln
|
||||
float u_time_seconds;
|
||||
float u_delta_seconds;
|
||||
float u_frame_index;
|
||||
float u_layer_opacity;
|
||||
float u_audio_rms;
|
||||
float u_audio_peak;
|
||||
float u_audio_bass;
|
||||
float u_audio_mid;
|
||||
float u_audio_treble;
|
||||
float u_audio_beat;
|
||||
float4 param_color_a;
|
||||
float param_alpha;
|
||||
float _pad0;
|
||||
float _pad1;
|
||||
float _pad2;
|
||||
};
|
||||
|
||||
|
||||
float4 mainPS(float4 pos : SV_POSITION, float2 uv : TEXCOORD0) : SV_Target
|
||||
{
|
||||
float4 col = param_color_a;
|
||||
col.a *= saturate(param_alpha) * u_layer_opacity;
|
||||
return col;
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
#version 330 core
|
||||
// HMS MediaEngine - Generator (GLSL, Linux x64)
|
||||
// Semantik identisch zur HLSL-Variante (§12.6, §15.4).
|
||||
|
||||
uniform sampler2D u_input_texture;
|
||||
uniform vec2 u_resolution;
|
||||
uniform float u_time_seconds;
|
||||
uniform float u_delta_seconds;
|
||||
uniform float u_frame_index;
|
||||
uniform float u_layer_opacity;
|
||||
uniform float u_audio_rms;
|
||||
uniform float u_audio_peak;
|
||||
uniform float u_audio_bass;
|
||||
uniform float u_audio_mid;
|
||||
uniform float u_audio_treble;
|
||||
uniform float u_audio_beat;
|
||||
uniform vec4 param_color_a;
|
||||
uniform float param_alpha;
|
||||
|
||||
|
||||
in vec2 v_uv;
|
||||
out vec4 fragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 col = param_color_a;
|
||||
col.a *= clamp(param_alpha, 0.0, 1.0) * u_layer_opacity;
|
||||
fragColor = col;
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
#version 100
|
||||
// HMS MediaEngine - Generator (GLES, Raspberry Pi)
|
||||
// ES 2.0: texture2D, varying, gl_FragColor, Schleifen mit konstanter Höchstgrenze.
|
||||
precision mediump float;
|
||||
|
||||
uniform sampler2D u_input_texture;
|
||||
uniform vec2 u_resolution;
|
||||
uniform float u_time_seconds;
|
||||
uniform float u_delta_seconds;
|
||||
uniform float u_frame_index;
|
||||
uniform float u_layer_opacity;
|
||||
uniform float u_audio_rms;
|
||||
uniform float u_audio_peak;
|
||||
uniform float u_audio_bass;
|
||||
uniform float u_audio_mid;
|
||||
uniform float u_audio_treble;
|
||||
uniform float u_audio_beat;
|
||||
uniform vec4 param_color_a;
|
||||
uniform float param_alpha;
|
||||
|
||||
|
||||
varying vec2 v_uv;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 col = param_color_a;
|
||||
col.a *= clamp(param_alpha, 0.0, 1.0) * u_layer_opacity;
|
||||
gl_FragColor = col;
|
||||
}
|
||||
Reference in New Issue
Block a user