75ca88ddbe
- 10 Generatoren mit Manifest + HLSL + GLSL + GLES je Plugin: solid, gradient, checker_grid, stripes_chaser, noise_clouds (AQ Octaves 2/3/5), plasma, wave_bars, shapes, drops_ripples, starfield (AQ 32/128/512 Partikel) - 14 Filter mit Manifest + Shader je Backend: transform2d (keine AQ-Geometriereduktion), color_adjust, gradient_map, blur_sharpen (separabel 2-Pass, AQ 5/9/17 Samples), pixelate_quantize, mirror_tile, kaleidoscope, wave_displace (Noise adaptiv, Amount unverändert), rgb_split, glow_bloom (Kaskade 2/4/8), edge_emboss, vignette, strobe_pulse (Safety clamp 2 Hz, nie durch DMX allein freischaltbar), feedback_trails (Double-Buffer, Clear-Trigger, §15.3) - Uniform-Vertrag §14.4 in allen 75 Shadern; Generatoren sampeln nie u_input_texture; alle Filter mit mix-0-Bypass (§15.3) - 195 parametrisierte Plugin-Tests: Manifest/Backends/DMX-Slots<=8/ AQ>=3 Varianten/Uniform-Satz/Vollstaendigkeit exakt 10+14 - Nachtraegliche Manifest-Fixes: AQ-Bloecke fuer 4 1-Pass-Filter, mix-Parameter fuer feedback_trails (Slot-Overlap vermieden) - Gesamtsuite 506 gruen, Ruff gruen
94 lines
3.5 KiB
GLSL
94 lines
3.5 KiB
GLSL
// Shapes Generator
|
||
// HMS MediaEngine – Generator (GLES, Raspberry Pi). ES 2.0: texture2D, gl_FragColor, Schleifen mit konstanter Höchstgrenze.
|
||
#version 100
|
||
precision mediump float;
|
||
|
||
uniform vec2 u_resolution;
|
||
uniform float u_time_seconds;
|
||
uniform float u_delta_seconds;
|
||
uniform float u_frame_index;
|
||
uniform float u_layer_opacity;
|
||
uniform float u_audio_rms;
|
||
uniform float u_audio_peak;
|
||
uniform float u_audio_bass;
|
||
uniform float u_audio_mid;
|
||
uniform float u_audio_treble;
|
||
uniform float u_audio_beat;
|
||
uniform float4 param_color_a;
|
||
uniform float4 param_color_b;
|
||
uniform float param_form;
|
||
uniform float param_count;
|
||
uniform float param_size;
|
||
uniform float param_rotation;
|
||
uniform float param_distribution;
|
||
uniform float param_fill_stroke;
|
||
uniform float param_seed;
|
||
uniform float u_quality_samples;
|
||
|
||
varying vec2 v_uv;
|
||
|
||
float hash21(vec2 p)
|
||
{
|
||
p = fract(p * vec2(123.34, 456.21));
|
||
p += dot(p, p + 45.32);
|
||
return fract(p.x * p.y);
|
||
}
|
||
|
||
float sdCircle(vec2 p, float r) { return length(p) - r; }
|
||
float sdBox(vec2 p, vec2 b) { vec2 d = abs(p) - b; return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0); }
|
||
float sdTri(vec2 p, float s) { p = abs(p); return max(p.x * 0.8660254 + p.y * 0.5, -p.y) - s * 0.5; }
|
||
float sdLine(vec2 p, vec2 a, vec2 b) { vec2 pa = p - a; vec2 ba = b - a; float h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0); return length(pa - ba * h); }
|
||
float sdPoly(vec2 p, float r, int n) { float an = 6.2831853 / float(n); float a = atan(p.x, p.y) + 0.5; float b = an * floor(a / an); vec2 q = vec2(cos(b), sin(b)) * dot(vec2(cos(a), sin(a)), vec2(cos(b), sin(b))); return length(p - q * r); }
|
||
|
||
void main()
|
||
{
|
||
vec2 p = v_uv - 0.5;
|
||
float t = u_time_seconds;
|
||
float maxN = clamp(u_quality_samples, 1.0, 64.0);
|
||
float form = floor(param_form + 0.5);
|
||
float distr = floor(param_distribution + 0.5);
|
||
float fill = floor(param_fill_stroke + 0.5);
|
||
float acc = 0.0;
|
||
float colAcc = 0.0;
|
||
for (int i = 0; i < 64; i++)
|
||
{
|
||
if (float(i) >= maxN) { break; }
|
||
vec2 pos;
|
||
if (distr < 0.5)
|
||
{
|
||
float g = ceil(sqrt(maxN));
|
||
float gx = float(i % int(g));
|
||
float gy = floor(float(i) / g);
|
||
pos = (vec2(gx, gy) + 0.5) / g - 0.5;
|
||
}
|
||
else if (distr < 1.5)
|
||
{
|
||
float ang = 6.2831853 * float(i) / maxN;
|
||
pos = 0.35 * vec2(cos(ang), sin(ang));
|
||
}
|
||
else
|
||
{
|
||
pos = vec2(hash21(vec2(float(i) + param_seed, 1.0)), hash21(vec2(float(i) + param_seed, 2.0))) - 0.5;
|
||
}
|
||
vec2 lp = p - pos;
|
||
float cr = cos(param_rotation);
|
||
float sr = sin(param_rotation);
|
||
lp = vec2(cr * lp.x - sr * lp.y, sr * lp.x + cr * lp.y);
|
||
float d;
|
||
if (form < 0.5) { d = sdCircle(lp, param_size); }
|
||
else if (form < 1.5) { d = sdBox(lp, vec2(param_size, param_size)); }
|
||
else if (form < 2.5) { d = sdTri(lp, param_size); }
|
||
else if (form < 3.5) { d = sdLine(lp, vec2(-param_size, 0.0), vec2(param_size, 0.0)); }
|
||
else { d = sdPoly(lp, param_size, 6); }
|
||
float v;
|
||
if (fill < 0.5) { v = 1.0 - smoothstep(0.0, 0.01, d); }
|
||
else { v = 1.0 - smoothstep(0.0, 0.01, abs(d) - 0.01); }
|
||
acc += v;
|
||
colAcc += v * (float(i) / max(maxN - 1.0, 1.0));
|
||
}
|
||
acc = clamp(acc, 0.0, 1.0);
|
||
float mixT = maxN > 1.0 ? colAcc / max(acc, 1e-5) : 0.0;
|
||
vec3 col = mix(param_color_a.rgb, param_color_b.rgb, mixT);
|
||
gl_FragColor = vec4(col * acc * u_layer_opacity, acc * u_layer_opacity);
|
||
}
|